Archive for September, 2010

 

Arthur, Sally & The Namesake – 30. September, 2010

Jesus, it’s been a hell of a week. First we lost Arthur Penn, director of LITTLE BIG MAN, NIGHT MOVES and this gem, for which he’ll always be remembered.

We also lost editor Sally Menke, who shaped every single Quentin Tarantino film. It’s clear how much he valued her by just looking at this.

And lastly we lost the man for which I’m named, Tony Curtis. You see, I was meant to be named “Antonio,” it’s a family name, but at some point between being admitted to the hospital and delivering me my mother–has it really almost been a year–my mother turned on the TV and SPARTACUS was playing. She saw Tony Curtis, whom she had a crush on, called a delivery room audible and thus I’m officially and legally “Tony”.

Now I know you love SOME LIKE IT HOT and have seen it a million times, or maybe you giggle just thinking about Tony’s “Hail Spartacus” delivery but if there’s one movie you really need to see it’s the SWEET SMELL OF SUCCESS.

Rest in peace, all three of you.

Posted in Off-Topic

Sandbox Style – 27. September, 2010

Recently a screenwriter I’ve met posted that many video games are “more like films where one can participate in the narrative and fill in the off-screen boring bits” (here he cited RED DEAD REDEMPTION as well as MAFIA 2).

A preference was stated for games that “obey the rules of good narrative structure, i.e., they leave out the goddamn boring bits” (here he cites UNCHARTED 2 as well as BATTLEFIELD BAD COMPANY 2 and MODERN COMBAT).

I’ve played UNCHARTED 2 and RED DEAD REDEMPTION and I understand what he’s getting at. What’s funny to me is that not three clicks later I read an editor’s note in a FILMMAKER magazine email blast trumpeting the virtues of boredom as a path towards discovering art.

I’m not gonna address the “games as art” issue but I think there is something both great and insidious about these massive sandbox games and I’ll use RED DEAD as my touchstone. I think it’s awesome that there is an entire world to explore. Should you grow tired of the narrative, you can always roam about and discover new pockets of land, hunt game, meet strangers, cheat in a game of poker, toss horse shoes, go to a movie, challenge someone to an arm wrestling match, take a job as a night watch man, bust broncos, herd cattle or just collect some flowers. It’s a fun way to get lost, and lose a lot of productive time (do you hear me BORDERLANDS?). Actually, that’s my complaint: there’s too much to do. Honestly, after your escapades in Mexico I was ready for the game to end, not introduce a whole new third plus a coda. And heaven help someone like me that gets obsessed collecting all the trinkets (I resisted this in RED DEAD but did manage to collect all the feathers, statues, codex pages, paintings, weapons, armor and seals in ASSASSIN’S CREED 2).

And that’s my complaint when I’m playing solo.

But then there’s the online component. I think that’s where the sandbox styled games triumph. Sure, the UNCHARTED 2 online multiplayer experience is fun but does it come close to RED DEAD where not only can you duel but you can also posse up to tackle missions, hunt game, race horses or just wander off and pick flowers?

So while I understand the joy in simply taking an active role in a movie-like narrative, I think it’s in these massive game worlds, worlds with that allow for online social experiences with our friends, as well as the potential for boredom, that games will be able to distinguish themselves as something more than just movies staring a superhero version of us.

That said, I’m dying for FALLOUT: NEW VEGAS, CALL OF DUTY: BLACK OPS and ASSASSIN’S CREED: BROTHERHOOD to hit my mailbox this fall (what kind of gamer do those choices make me?).

Posted in Off-Topic

Ciao Blockbuster – 23. September, 2010

If you saw the writing on the wall, it should come as no surprise that the Blockbuster video rental chain filed for Chapter 11 today. Personally, while I’m saddened that a lot of people will lose their jobs, many of them folk that love movies or video games, I’m not sorry to see Blockbuster go down in flames. I hated their discrimination against adult orientated films. I’m not talking about porn, I’m talk about the fact that Blockbuster would never carry Henry & June. Also, they had a pitiful selection of independent and foreign films.

But I understand the convenience of gabbing a video as you’re racing from Starbucks to the supermarket so if you’re in the LA area, allow me to offer you some alternatives.

Do you have a local gem of a video store you’d like to recomend?

Resident Evil: Afterlife – 20. September, 2010

First, let me say this right now: this is my kind of trash.

Second, some of this may sound harsh but keep that first thing in mind.

Okay? Here we go…

This might be the most awesome-ridiculous movie of the year.  The story makes no sense (and I’ve seen all the movies and have played one of the games). The one-liners will send you into a spasm of groans and eye-rolling. I’m pretty sure the one direction Ali Larter constantly got was “…and remember, tits out!”

Oh, and did I mention that in a post-apocalyptic, zombie infested Los Angeles the only survivors are a dick of a producer, his Asian underling/intern, a super busty failed British actress that used to be a high school swim champ yet never gets down to her skivvies (FAIL!)…

Where was I?

Oh, right, the cast.

…then there’s what I think is a Mexican (because we need someone that understands cars and can operate a blowtorch) and a Rick Fox stand-in? Oh man, this is awesome, right? Ooh, I almost forgot to mention the zombie/mutant Shaq but he’s so ashamed about playing for the Celtics that he wears a burlap sack to cover his face. I mean seriously, you should be running out to see this movie.

But hold on, I don’t want to be cruel. Yes, this isn’t gonna end up in the Library of Congress but the 3D looks pretty good, the actors give it their all to make the dialog work and there are worse ways to burn 90 minutes of your life. Yeah, it’s not for everyone but it’s a bucket of Halloween candy for me.

Posted in Reviews

Seeking Awesome Festivals for LAST NIGHT – 15. September, 2010

As I’m slamming through post so I have something decent to hand in for the Sundance submission deadline, I realize it’s been ages since I’ve submitted a film to festivals. I’m out of the loop. I don’t know what are the new make-or-break festivals out there. Right now I’m planning on submitting to…

  • Sundance – I really liked the addition of the NEXT category.
  • Slamdance – I feel like they really champion smaller films, plus my friend won their big award last year.
  • SXSW – The community seems to get behind smaller, more intimate indies.
  • The Berlinale – Everyone that’s gone RAVES about this fest.
  • Cannes – THE European festival to sell your film.
  • LAFF – A great hometown platform for interesting films.
  • Toronto – Films are still selling at this festival.

What other fests should I apply to? Please let me know in the comments section of my blog. Also, leave a reason why.

A Prince Falls, A Jerk Rises, A Plumber Celebrates – 13. September, 2010

Sorry if the blogging is erratic over the next two weeks–I’m prepping my film for submission to the Sundance Film Festival. Still, while waiting for renders, nothing seems to pass the time better than my PS3. I’ve only had the damn thing for less than a year but I’ve already taken an interest in the behind-the-scenes of the video game industry and that brings us to this post.

A Prince Falls.

A few years ago I was introduced to the Katamari games and I was instantly charmed. They’re bright, fun, easy to play and unlike every other game out there. They’re perfect for anyone that says “I don’t like video games.” Heck, I’ve seen it win over girlfriends. So it is with that introduction that I bring news that Katamari creator Keita Takahashi has parted ways with his video game publisher Bandai, possibly to create playgrounds. Yes, he was only involved with the original title but it’s still a huge loss of creative lunacy in an otherwise staid industry. Then again, I’d love to run around one of his playgrounds.

A Jerk Rises

I have such faint memories of the original DUKE NUKEM that it wasn’t big news to me that the sequel was finally coming out. Then I learned the real story: after a decade and close to $20 million in development funds, the creators filed for bankruptcy and then counter sued their publishers. Holy s**t, and I thought movies were slow moving and expensive. So how did Duke rise from the vaporware grave? It seems the hero of the day is Randy Ptichford, the guy responsible my video game addiction, BORDERLANDS. I’m not sure I’m gonna run out and pre-order this title but my interest has been piqued.

A Plumber Celebrates

That right, this sucka is 25 years-old.

Okay, enough blogging.  Time to export more FCP sequences to After Effects.

Posted in Off-Topic

Inception – 8. September, 2010

I caught INCEPTION when it was released but didn’t get around to writing about it until now because… well, you know why.

First, thank the gods someone made a decent summer blockbuster for adults. This one wasn’t aimed at the MTV or CW crowd. This one was for adults that can hang on to more than one thought at a time.

Chris Nolan, thank you.

So… obviously I have a few criticisms. While the film was a complex puzzle that was never confusing (again, thanks Mr. Nolan) the movie wasn’t mind blowing. Why? Because its emotional center was as cold as the film was visually precise. It’s something I’ve felt (or “not felt”) from just about all his works except for what I think is still his best film, THE DARK KNIGHT.

In short, yeah it was amazing but I’m still waiting for this guy to blow me away–but I’m glad he keeps trying. Bravo Mr. Nolan.

Posted in Reviews

Locked Picture on LAST NIGHT – 7. September, 2010

For all intensive purposes, I think I just locked picture on my film. I might just make the Sundance deadline after all.

Anyway, after coming to that realization I took a moment to celebrate by having a cold iced tea and listening to Joe Jackson. That’s when I heard one of his songs and… well, I think it’s important for you to know that I first heard it as this cover.

Suddenly I heard a ticking in my head and the BMP was set to speed metal.

Gulp.

Time to get back to work on this sucker.

Friday Fun: 2010 Mix Part 1 – 3. September, 2010

To everyone that I’ve promised mixed CDs to in the past, I’m sorry. I’m too damn busy and I hate the post office.  For those that I never promised anything to, it’s your lucky day.  I’ve been feeling blue and decided to do something fun.

Here’s “Tony’s 2010 Mix, Part 1″ for you listening pleasure.  Enjoy!

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

In return I ask that you either send me a mix or, at the very least, you tell me what you liked about my mix in the comments section below (not in stupid Facebook comments but on my actual blog).

Posted in Off-Topic

Filmmaking Isn’t A Job (But It Sure Can Feel Like One) – 2. September, 2010

The other day my friend Abby posted Ted Hope‘s article “The Hard Truth: Filmmaking Is Not A Job” to her Facebook. She asked friends to respond so here I am. Allow me to address what I feel are the major points of Ted’s article.

First, he says we should live to work, not work to live but unfortunately that’s not the case and it’s because we fail to realize the first part of that statement. That’s 100% spot on (you do know happiness is a choice, right?).  Still, filmmaking is gonna feel like a job.  It’s gonna grind you down, no doubt, so I really hope what you’re making is worth it.

Second, he says we should use our labor to deliver the culture we want. I think that’s the answer. Are you sick of movies about transforming mutants bent on destroying America? Then donate your labor to a work that you feel is worthy of sharing with others. S**t, that’s the only way I was able to make my feature.

… right here I want to rant for another three pages but my editor stopped working on my film so it’s off to the salt mines for me.

Posted in Industry